Nice little set (I need to do a wall-curve filter, not just use the one box). Might scale it up more so it's chunky like an NES game.
Wrote a few lines of game design and setting, which is sufficient, right?
Might be ridiculously optimistic to think I could ship by Halloween, tho. The first Haunted Halloween game in JS took 2 months and was barely up in time. But Scheme's easier, right?
I make fun of myself for <10,000 projects>, but really, I haven't made a proper roguelike since…
Brigand (2015) was action-roguelike, and boy were people not ready/happy about that.
Perilar (2008) was more of a randomized Ultima/Akallabeth.
Hephaestus (2001) RPG construction kit had my Five Lanterns adventure and a port of Umbra (1999), which are properly roguelike but kinda weird settings.
New Perilar is again randomized Ultima-like, and Darkened World is non-random JRPG.
Mastodon x appdot.net = fun? A place for former ADN users - on the whole