So I just looked at this:

A) Pepper & Carrot is a pretty good comic, but it's very low-conflict, problem-solving, not really suited to traditional RPGs.
B) The sample adventure is overly combat-happy. Like, 5E levels of every room is a fight, zero non-combat.
C) The system is just roll d20, 10-20 succeeds. No stats, only a few spells & items. Even for a FKR game, that's pretty minimalist. But then it has crunchy combat mechanics?

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